By every conceivable metric, the video game business is booming. Industry-wide revenue forecasts are scheduled to eclipse half a trillion dollars by 2030, after generating $184 billion in the relative down year of 2022. About three million people are tuned into Twitch — Amazon’s live-streaming giant — at any moment in time, where they watch world-famous streamers sink into languid “Call of Duty” marathons from the comfort of plush silicone chairs. Sixty-six percent of Americans can be categorized as gamers, if you include the casuals who enjoy the occasional round of

Origen: Is there a future for video games journalism? | Nieman Journalism Lab

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